' " Welcome, welcome to Caraval! The grandest shows on land or sea. Inside, you'll experience more wonder than most people see in a lifetime. You can sip from a magic cup and buy dreams in a bottle. But before you fully enter into our world, you must remember it's all a game. What happens beyond this gate may frighten or excite you, but don't let any of it trick you. We will try to convince you it's real, but all of it is a performance. A world built of make-believe. So while we want you to get swept away, be careful of being swept too far away. Dreams that can come true can be beautiful, but they can also turn into nightmares when people don't wake up." '
๐ช Scarlett had been writing to Master Legend to bring his magical show, Caraval, to her island, Trisda, for seven years when she finally got her response. She and her sister, Donatella, were brought up listening to their grandmother's tales of the elaborate game and the Caraval master himself. Now, before them lay two tickets addressed to Scarlett and her fiancรฉ (whom she had not yet met), which she wished to set aside now that her wedding loomed closer. Their father's violent nature prompts Donatella to escape with Scarlett to Caraval, against Scarlett's will, with the help of a young sailor named Julian. On reaching the island, however, Donatella gets separated from Julian and Scarlett, forcing her to take part in the game and get her back before it's too late.
๐ A few intriguing details:
- This book is the epitome of the phrase 'nothing is as it seems'. Every plot twist one finds seems to unravel further and further, and every minute detail in the book, from an expression to a phrase, has a profound impact on the complex storyline.
- It's also incredibly immersive and makes one feel like they're part of the game. The vivid colours that Scarlett sees are so elaborately described, and the world-building done is immaculate in every aspect.





